Collection: Starter Decks
Starter Decks are the fastest way to enter the world of MageTCG. Each deck is built as a ready-to-play 60-card experience designed for smooth onboarding, balanced duels, and immediate table-ready gameplay. Whether you are learning the game for the first time, teaching a friend, running demos, or choosing a focused strategy to begin your journey, these decks give you a complete path into battle without needing to open packs or build from scratch.
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All 5 Wave 1 60-Card Starter Decks (Pre-Order)
Choose your path. Learn the game. Command the first five Mage Classes. Until the end of the summer print run (July 31st), each starter deck will come with exclusive, high-value cards. More info here. The MageTCG 5-Class Starter Deck Bundle gives you all five ready-to-play 60-card class decks from the first wave of MageTCG: Sorcerer, Summoner, Pyromancer, Hydromancer, and Necromancer. Each deck is built as a complete class experience, combining an exclusive 12-card Mage Class suite, iconic class-defining cards, Core Set support cards, and a focused strategy that teaches the game while delivering fast, flavorful, tactical matches right out of the box. Each Mage Class suite includes that class’s signature relics, Dragon Egg, and class Dragon, giving every deck a powerful identity and a clear path to play. These cards are exclusive to their Starter Deck and are not available in the Core Set booster pool. Whether you’re learning MageTCG, teaching friends, hosting demos, running events, or collecting the first five class identities, this bundle gives you the full foundation of the game’s opening class system. What’s included This bundle includes: 1x Sorcerer Starter Deck 1x Summoner Starter Deck 1x Pyromancer Starter Deck 1x Hydromancer Starter Deck 1x Necromancer Starter Deck 5 total ready-to-play 60-card decks 300 total cards across all five decks 60 exclusive Mage Class suite cards total 12 exclusive Mage Class suite cards per deck Signature class relics, Dragon Eggs, and class Dragons Carefully chosen Core Set support cards Five distinct class strategies for learning, teaching, and playing MageTCG Why buy the full 5-deck bundle? This is the best way to experience MageTCG’s first five Mage Classes in one complete package. Instead of choosing one path, you get the full opening class system: control, army-building, burn, tempo, and graveyard recursion. For new players, it gives you multiple decks to learn with. For friends and families, it lets several people play right away. For stores and event organizers, it creates an instant demo kit. For collectors, it preserves the first wave of class-based MageTCG deck releases in one bundle. The five Mage Classes Sorcerer — Control and Disruption Control the battlefield. Break their rhythm. Win before they realize the duel was already yours. The Sorcerer deck is built around battlefield command, precision timing, exhausting enemy Characters, disrupting board pressure, and punishing opponents who overextend. This class is ideal for players who like to think ahead, control the pace of the duel, and win through smart decisions rather than brute force. Summoner — Army-Building and Momentum Call the warhost. Fill the battlefield. Turn one ally into an army. The Summoner deck is built around calling allies, growing your board, and overwhelming your opponent through numbers. Summoners reward Characters entering under your control and turn a growing battlefield into a powerful advantage. This class is perfect for players who enjoy building momentum and watching a small force become an unstoppable warhost. Pyromancer — Burn and Aggression Strike first. Burn fast. Make every turn feel dangerous. The Pyromancer deck is built around aggressive burn gameplay, direct damage, pressure, and explosive combat turns. Pyromancers use fire to weaken enemies, punish opponents, and force the enemy to react before they can stabilize. This class is perfect for players who enjoy fast momentum, direct damage, and dangerous early pressure. Hydromancer — Tempo and Card Flow Move with the tide. Draw into power. Turn rhythm into control. The Hydromancer deck is built around flow-based tempo gameplay, drawing your second card each turn, recovering resources, and repositioning with the rhythm of the tide. Hydromancers reward patience, timing, and graceful sequencing. This class is ideal for players who enjoy flexible strategy, clever recovery, and winning through rhythm rather than raw aggression. Necromancer — Graveyard Recursion and Attrition Command death. Reclaim the fallen. Turn every loss into power. The Necromancer deck is built around graveyard-focused gameplay, recursion, attrition, and dark fantasy strategy. Necromancers thrive when Characters die, return from the grave, and transform sacrifice into long-term advantage. This class is ideal for players who love comeback mechanics, resourceful gameplay, and the feeling that their best threats never truly stay dead. Why MageTCG? MageTCG is built around first-person magical combat. You are the Mage, wielding relics, casting spells, commanding allies, and shaping the battlefield through tactical decisions. This bundle gives you five different ways to experience that core fantasy, each with its own rhythm, strategy, and path to power. Best for: New players learning MageTCG Friends and families playing together Local game stores running demos Tournament organizers building starter-level play Collectors securing the first five Mage Class decks Players who want to explore multiple playstyles before choosing a main class Pre-Order Notice: This item is available as a pre-order.
Regular price $75.00 USDRegular priceSale price $75.00 USD -
All 5 Wave 2 60-Card Starter Decks (Pre-Order)
Choose your path. Master the elements. Command five more Mage Classes. The MageTCG Elemental and Arcane Starter Deck Bundle gives you five ready-to-play 60-card class decks from the expanded Mage Class lineup: Voltomancer, Geomancer, Artificer, Airomancer, and Oracle. Each deck is built as a complete class experience, combining an exclusive 12-card Mage Class suite, iconic class-defining cards, Core Set support cards, and a focused strategy that teaches a different way to play MageTCG. Each Mage Class suite includes that class’s signature relics, Dragon Egg, and class Dragon, giving every deck a powerful identity and a clear path to play. These cards are exclusive to their Starter Deck and are not available in the Core Set booster pool. This bundle is ideal for players who want to explore speed, terrain, relic engines, aerial tempo, and prediction-based gameplay in one complete package. What’s included This bundle includes: 1 Voltomancer Starter Deck 1 Geomancer Starter Deck 1 Artificer Starter Deck 1 Airomancer Starter Deck 1 Oracle Starter Deck 5 total ready-to-play 60-card decks 300 total cards across all five decks 60 exclusive Mage Class suite cards total 12 exclusive Mage Class suite cards per deck Signature class relics, Dragon Eggs, and class Dragons Carefully chosen Core Set support cards Five distinct class strategies for learning, teaching, and playing MageTCG Why buy the full 5-deck bundle? This bundle gives you five wildly different ways to experience MageTCG’s class system. Instead of choosing a single playstyle, you get lightning-fast spell chains, terrain control, relic engineering, aerial tempo, and prophetic card selection in one box. For new players, it gives you multiple strategic identities to explore. For groups, it creates instant variety at the table. For stores and event organizers, it works as a demo and teaching kit. For collectors, it preserves five more class-based MageTCG deck releases in one bundle. The five Mage Classes Voltomancer — Second Spell and Lightning Tempo Charge the field. Cast in sequence. Strike before they can recover. The Voltomancer deck is built around casting your second Spell each turn, chaining low-cost actions, and converting spell sequencing into lightning damage, combat pressure, and tempo swings. This class is ideal for players who enjoy fast turns, careful sequencing, and explosive spell-based momentum. Geomancer — Locations and Terrain Control Shape the battlefield. Move through the land. Let the terrain fight with you. The Geomancer deck is built around Locations, teleportation, and terrain-based advantage. Geomancers use the battlefield itself as part of their strategy, rewarding players who like board positioning, sturdy Characters, and long-term control through the land beneath their feet. Artificer — Relic Engines and Machine Logic Build the engine. Assemble the machine. Turn every tool into power. The Artificer deck is built around Relics, relic entry, relic activation, and battlefield machinery. Artificers reward players who like assembling engines, stacking small advantages, and turning tools into pressure. This class is ideal for players who enjoy synergy, resource planning, and watching a machine come alive piece by piece. Airomancer — Flying, Snap, and Tempo Move faster than they can react. Strike from above. Restore your rhythm. The Airomancer deck is built around Flying Characters, Snap timing, Restore effects, and fast tactical movement. Airomancers are slippery, flexible, and difficult to pin down. This class is perfect for players who enjoy evasive attacks, reactive play, and winning through speed and timing. Oracle — Foresee and Prediction See the line before it happens. Choose the future. Strike with certainty. The Oracle deck is built around Foresee, top-deck knowledge, card selection, and prediction-based combat. Oracles reward players who like planning ahead, setting up future turns, and turning information into battlefield advantage. This class is ideal for players who enjoy thoughtful sequencing, precision, and controlling fate before the opponent sees it coming. Why MageTCG? MageTCG is built around first-person magical combat. You are the Mage, wielding relics, casting spells, commanding allies, and shaping the battlefield through tactical decisions. This bundle expands that fantasy with five new class identities, each built around a different kind of mastery: lightning, terrain, machinery, air, and prophecy. Best for Players ready to explore more advanced MageTCG strategiesFriends and families who want more deck varietyLocal game stores running class demosTournament organizers building starter-level playCollectors securing the expanded Mage Class deck lineupPlayers who want to test multiple playstyles before choosing a main class Pre-Order Notice This item is available as a pre-order.
Regular price $75.00 USDRegular priceSale price $75.00 USD -
All 5 Wave 3 60-Card Starter Decks (Pre-Order)
Choose your path. Bend reality. Command the final five Mage Classes. The MageTCG Advanced Class Starter Deck Bundle gives you five ready-to-play 60-card class decks from the deeper end of the Mage Class system: Enchanter, Alchemist, Illusionist, Shadowmancer, and Conjurer. Each deck is built as a complete class experience, combining an exclusive 12-card Mage Class suite, iconic class-defining cards, Core Set support cards, and a focused strategy that teaches a different way to play MageTCG. Each Mage Class suite includes that class’s signature relics, Dragon Egg, and class Dragon, giving every deck a powerful identity and a clear path to play. These cards are exclusive to their Starter Deck and are not available in the Core Set booster pool. This bundle is ideal for players who want to explore relic-based enhancement, discard alchemy, illusion magic, infiltration, and threshold-style zone casting. What’s included This bundle includes: 1 Enchanter Starter Deck 1 Alchemist Starter Deck 1 Illusionist Starter Deck 1 Shadowmancer Starter Deck 1 Conjurer Starter Deck 5 total ready-to-play 60-card decks 300 total cards across all five decks 60 exclusive Mage Class suite cards total 12 exclusive Mage Class suite cards per deck Signature class relics, Dragon Eggs, and class Dragons Carefully chosen Core Set support cards Five distinct class strategies for learning, teaching, and playing MageTCG Why buy the full 5-deck bundle? This bundle gives you five of MageTCG’s most distinctive class fantasies in one complete package: enchanted relic warfare, reagent conversion, reality distortion, stealth infiltration, and casting from impossible places. For players, it opens the door to deeper strategy.For groups, it adds powerful variety to the table.For stores and event organizers, it creates a richer demo and teaching experience.For collectors, it completes the full 15-class MageTCG starter lineup. The five Mage Classes Enchanter — Mage Body Relics and Suited-Up Power Suit up. Strengthen the vessel. Turn relics into battlefield dominance. The Enchanter deck is built around Mage Body Relics, relic entry payoffs, and Characters that become more dangerous as your magical equipment comes online. Enchanters reward players who enjoy building a protected board, choosing the right body to empower, and turning preparation into overwhelming presence. Alchemist — Discard, Spell Grave, and Reagent Conversion Waste nothing. Transmute everything. Turn sacrifice into advantage. The Alchemist deck is built around discard, Spell cards in the grave, debuffs, and reagent-style conversion. Alchemists turn spent resources into pressure, protection, and removal. This class is ideal for players who enjoy turning apparent losses into value and making every card serve a second purpose. Illusionist — Misdirection and Stat Distortion Show them the wrong threat. Bend the angle. Make certainty collapse. The Illusionist deck is built around combat distortion, opponent Spell reactions, stealthy misdirection, and weakening enemy Characters at the perfect moment. Illusionists do not always overpower the opponent directly. They make the opponent misread the board, misjudge combat, and lose control of what is real. Shadowmancer — Stealth and Infiltration Slip past defenses. Strike where they are weakest. Take what they never saw coming. The Shadowmancer deck is built around Stealth, unblocked attacks, infiltration rewards, and card filtering. Shadowmancers thrive when they slip past blockers and turn successful attacks into momentum. This class is perfect for players who enjoy evasive pressure, surgical strikes, and making the opponent feel exposed. Conjurer — Non-Hand Casting and Threshold Magic Open the gate. Cast from beyond the hand. Pull power through impossible places. The Conjurer deck is built around casting cards from the grave, banished zone, and other non-hand zones. Conjurers reward players who enjoy advanced sequencing, grave setup, threshold-style gameplay, and turning unusual zones into active resources. This class is one of the most magical and technical paths in MageTCG. Why MageTCG? MageTCG is built around first-person magical combat. You are the Mage, wielding relics, casting spells, commanding allies, and shaping the battlefield through tactical decisions. This bundle explores five advanced expressions of that fantasy, each built around a different kind of magical mastery: enchantment, transmutation, illusion, shadow, and threshold. Best for Players who want deeper MageTCG strategyFriends and families who want more varied deck matchupsLocal game stores running full class demosTournament organizers building starter-level playCollectors completing the 15-class MageTCG starter lineupPlayers who want to explore technical, synergy-driven playstyles Pre-Order Notice This item is available as a pre-order.
Regular price $75.00 USDRegular priceSale price $75.00 USD -
Hackers: Break the Grid - 60-Card Starter Deck (Pre-Order)
A ready-to-play entry point into MageTCG’s first expansion. Hackers: Break the Grid is a complete 60-card starter deck built around hackers, scouts, salvage crews, Grid infiltration, and cyber-arcane resistance. This deck introduces players to the dangerous digital underworld of From the Grid, where rebels slip through broken infrastructure, steal information, repurpose lost technology, and weaponize the city’s own systems against those who control it. Built for fast onboarding and tactical play, this deck gives new and returning players a focused way to start dueling right out of the box. Whether you’re learning MageTCG for the first time, teaching friends, hosting demos, or building support for local events, Hackers: Break the Grid delivers a clean, aggressive, and highly thematic way to experience the expansion. What’s in this deck Each Hackers: Break the Grid Starter Deck includes: 1 ready-to-play 60-card deck A focused Hacker strategy from the From the Grid expansion Characters, spells, relics, locations, and support cards Cards selected for balanced play and easy onboarding A complete deck you can shuffle and play immediately This deck is designed for players who want to move fast, gather resources, manipulate the Grid, and turn discarded technology into battlefield advantage. Playstyle Hackers: Break the Grid is built around pressure, utility, and tactical momentum. You will deploy hackers, scouts, drones, salvage crews, and Grid-altered fighters to build your board, disrupt your opponent, and convert hidden information into advantage. The deck rewards players who like clever sequencing, resourceful play, and the feeling of breaking into systems that were never meant to be opened. This is the deck for players who want to: Hack the battlefield Reclaim broken tech Move through the Grid Fight with rebels, scouts, and machines Turn information into power Why MageTCG? MageTCG is a first-person battle simulator where you play as the Mage. Your deck is your arsenal: spells, relics, allies, locations, and tactical decisions that shape every duel. The From the Grid expansion pushes that arsenal into a new frontier: cyber-arcane warfare, hacked infrastructure, digital spirits, impossible machines, and city-scale rebellion. Every card is designed to feel useful, thematic, and playable. Best for New players learning MageTCG Players who like hackers, rebels, drones, and cyberpunk fantasy Friends and families trying the game together Local game stores running demos Event organizers building starter-level play Players who want a clean entry point before buying booster boxes Pre-Order Notice This item is available as a pre-order.
Regular price $15.00 USDRegular priceSale price $15.00 USD -
Samurai: Bind the Fate - 60-Card Starter Deck (Pre-Order)
A ready-to-play entry point into MageTCG’s first expansion. Samurai: Bind the Fate is a complete 60-card starter deck built around samurai, divination, lunar relics, fate manipulation, and disciplined combat. This deck explores the mystical side of From the Grid, where ancient warriors read omens, guard hidden paths, and strike with precision under the shadow of the moon. Built for smooth onboarding and tactical play, this deck gives new and returning players a focused way to start dueling right out of the box. Whether you’re learning MageTCG for the first time, teaching friends, hosting demos, or building support for local events, Samurai: Bind the Fate delivers a strategic, elegant, and highly thematic way to experience the expansion. What’s in this deck Each Samurai: Bind the Fate Starter Deck includes: 1 ready-to-play 60-card deck A focused Samurai strategy from the From the Grid expansion Characters, spells, relics, locations, and support cards Cards selected for balanced play and easy onboarding A complete deck you can shuffle and play immediately This deck is designed for players who want to plan ahead, read the future, control combat, and turn fate itself into a weapon. Playstyle Samurai: Bind the Fate is built around precision, prediction, and disciplined pressure. You will use samurai, seers, lunar relics, fate-bound spells, and divining tools to shape your next draws, control key moments, and strike when the path is clear. The deck rewards players who enjoy setup, timing, and turning small advantages into decisive victories. This is the deck for players who want to: Read the future Bind enemies with fate Use relics and omens to control the duel Strike with disciplined warriors Win through timing, patience, and precision Why MageTCG? MageTCG is a first-person battle simulator where you play as the Mage. Your deck is your arsenal: spells, relics, allies, locations, and tactical decisions that shape every duel. The From the Grid expansion reveals a world where technology, prophecy, moonlight, and violence collide. In Samurai: Bind the Fate, every card is built to feel intentional: a blade, an omen, a relic, or a choice that changes the course of battle. Best for New players learning MageTCG Players who like samurai, prophecy, lunar magic, and tactical combat Friends and families trying the game together Local game stores running demos Event organizers building starter-level play Players who want a clean entry point before buying booster boxes Pre-Order Notice This item is available as a pre-order.
Regular price $15.00 USDRegular priceSale price $15.00 USD -
Enchanter 60-Card Starter Deck (Pre-Order)
Enchanter Starter Deck Suit up. Strengthen the vessel. Turn relics into battlefield dominance. The Enchanter Starter Deck is a ready-to-play 60-card class deck built around Mage Body Relics, relic synergy, battlefield enhancement, and protected Characters that become more dangerous as your magical equipment comes online. Enchanters reward you for building around your relic suite, choosing the right Character to empower, and turning preparation into presence. This deck is perfect for players who enjoy setup, synergy, protection, and the feeling of building one powerful board state piece by piece. What’s in this deck Each Enchanter Starter Deck includes: 1 ready-to-play 60-card deck Enchanter class relic support Iconic Legendary Characters Carefully chosen Core Set support cards A focused Mage Body Relic and battlefield enhancement strategy A complete class experience designed for immediate play Why MageTCG? MageTCG is built around first-person magical combat. You are the Mage, wielding relics, casting spells, commanding allies, and building your path to victory through choices that happen directly on the battlefield. The Enchanter deck gives players a focused entry point into one of MageTCG’s most relic-driven class identities. Why play Enchanter? Enchanters are for players who like preparation that pays off. Every relic matters. Every Character can become the centerpiece of your strategy. Every piece of the suit brings you closer to a board your opponent cannot easily break. This deck rewards players who enjoy synergy, protection, and building toward a powerful battlefield presence. If you want to suit up, strengthen your Characters, and turn magical equipment into dominance, Enchanter is your path. Pre-Order Notice This item is available as a pre-order. Orders from this print round are expected to ship to backers around September.
Regular price $15.00 USDRegular priceSale price $15.00 USD -
Alchemist 60-Card Starter Deck (Pre-Order)
Alchemist Starter Deck Waste nothing. Transmute everything. Turn sacrifice into advantage. The Alchemist Starter Deck is a ready-to-play 60-card class deck built around discard, Spell cards in the grave, debuffs, reagent-style conversion, and turning spent resources into power. Alchemists reward you for using cards in unconventional ways and transforming what looks like a loss into pressure, protection, or removal. This deck is perfect for players who enjoy resource conversion, graveyard setup, clever tradeoffs, and making every card serve more than one purpose. What’s in this deck Each Alchemist Starter Deck includes: 1 ready-to-play 60-card deck Alchemist class relic support Iconic Legendary Characters Carefully chosen Core Set support cards A focused discard, Spell grave, and reagent conversion strategy A complete class experience designed for immediate play Why MageTCG? MageTCG is built around first-person magical combat. You are the Mage, wielding relics, casting spells, commanding allies, and building your path to victory through choices that happen directly on the battlefield. The Alchemist deck gives players a focused entry point into one of MageTCG’s most resourceful class identities. Why play Alchemist? Alchemists are for players who like turning one thing into another. A discarded card becomes a debuff. A Spell in the grave becomes fuel. A sacrifice becomes progress. The class rewards players who can see value where others see waste. This deck rewards clever sequencing, resource management, and tactical conversion. If you want to transmute setbacks into advantage and make every card matter twice, Alchemist is your path. Pre-Order Notice This item is available as a pre-order. Orders from this print round are expected to ship to backers around September.
Regular price $15.00 USDRegular priceSale price $15.00 USD -
Illusionist 60-Card Starter Deck (Pre-Order)
Illusionist Starter Deck Show them the wrong threat. Bend the angle. Make certainty collapse. The Illusionist Starter Deck is a ready-to-play 60-card class deck built around misdirection, combat distortion, weakening enemy Characters, reacting to opponent Spells, and turning confusion into advantage. Illusionists do not always overpower the opponent directly. They make the opponent misread the board, misjudge combat, and lose control of what is real. This deck is perfect for players who enjoy tricks, tactical disruption, combat manipulation, and winning through deception rather than brute force. What’s in this deck Each Illusionist Starter Deck includes: 1 ready-to-play 60-card deck Illusionist class relic support Iconic Legendary Characters Carefully chosen Core Set support cards A focused misdirection and stat-distortion strategy A complete class experience designed for immediate play Why MageTCG? MageTCG is built around first-person magical combat. You are the Mage, wielding relics, casting spells, commanding allies, and building your path to victory through choices that happen directly on the battlefield. The Illusionist deck gives players a focused entry point into one of MageTCG’s most deceptive class identities. Why play Illusionist? Illusionists are for players who like making the opponent doubt every choice. The class rewards timing, misdirection, and tactical disruption. Your Characters may look weaker than they are. Their Characters may become less threatening than they expected. The battle may turn before the opponent realizes what changed. This deck rewards players who enjoy controlling combat through distortion, punishing the wrong decisions, and winning because the opponent never saw the real threat clearly. If you want to bend reality until certainty falls apart, Illusionist is your path. Pre-Order Notice This item is available as a pre-order. Orders from this print round are expected to ship to backers around September.
Regular price $15.00 USDRegular priceSale price $15.00 USD -
Shadowmancer 60-Card Starter Deck (Pre-Order)
Shadowmancer Starter Deck Slip past defenses. Strike where they are weakest. Take what they never saw coming. The Shadowmancer Starter Deck is a ready-to-play 60-card class deck built around Stealth, unblocked attacks, infiltration rewards, card filtering, and evasive pressure. Shadowmancers thrive when their Characters slip past blockers and turn successful attacks into momentum. This deck is perfect for players who enjoy evasive threats, surgical strikes, hand-sculpting, and making the opponent feel exposed. What’s in this deck Each Shadowmancer Starter Deck includes: 1 ready-to-play 60-card deck Shadowmancer class relic support Iconic Legendary Characters Carefully chosen Core Set support cards A focused Stealth and infiltration strategy A complete class experience designed for immediate play Why MageTCG? MageTCG is built around first-person magical combat. You are the Mage, wielding relics, casting spells, commanding allies, and building your path to victory through choices that happen directly on the battlefield. The Shadowmancer deck gives players a focused entry point into one of MageTCG’s most evasive class identities. Why play Shadowmancer? Shadowmancers are for players who like pressure that slips through the cracks. The class rewards stealthy Characters, unblocked attacks, and the ability to turn infiltration into better cards, better choices, and better positioning. This deck rewards patience, timing, and tactical aggression. If you want to move through the shadows, strike where the opponent is weakest, and turn every successful hit into momentum, Shadowmancer is your path. Pre-Order Notice This item is available as a pre-order. Orders from this print round are expected to ship to backers around September.
Regular price $15.00 USDRegular priceSale price $15.00 USD -
Conjurer 60-Card Starter Deck (Pre-Order)
Conjurer Starter Deck Open the gate. Cast from beyond the hand. Pull power through impossible places. The Conjurer Starter Deck is a ready-to-play 60-card class deck built around casting cards from the grave, banished zone, and other non-hand zones. Conjurers reward grave setup, threshold-style play, unusual sequencing, and turning places most players consider gone into active resources. This deck is perfect for players who enjoy advanced strategy, graveyard planning, technical sequencing, and the feeling of bending the rules of where power can come from. What’s in this deck Each Conjurer Starter Deck includes: 1 ready-to-play 60-card deck Conjurer class relic support Iconic Legendary Characters Carefully chosen Core Set support cards A focused non-hand casting and threshold strategy A complete class experience designed for immediate play Why MageTCG? MageTCG is built around first-person magical combat. You are the Mage, wielding relics, casting spells, commanding allies, and building your path to victory through choices that happen directly on the battlefield. The Conjurer deck gives players a focused entry point into one of MageTCG’s most magical and technical class identities. Why play Conjurer? Conjurers are for players who like finding power where others stop looking. The class rewards you for setting up the grave, casting from unusual zones, and turning hidden resources into active threats. This deck rewards planning, patience, and advanced sequencing. If you want to open impossible doors, cast from beyond the hand, and make the grave and banished zone part of your strategy, Conjurer is your path. Pre-Order Notice This item is available as a pre-order. Orders from this print round are expected to ship to backers around September.
Regular price $15.00 USDRegular priceSale price $15.00 USD -
Voltomancer 60-Card Starter Deck (Pre-Order)
Charge the field. Cast in sequence. Strike before they can recover. The Voltomancer Starter Deck is a ready-to-play 60-card class deck built around second-Spell gameplay, lightning tempo, spell chaining, and explosive sequencing. Voltomancers reward you for casting your second Spell each turn and turn careful timing into damage, pressure, and battlefield control. This deck is perfect for players who enjoy fast turns, sharp sequencing, low-cost Spells, and the feeling of building charge before unleashing it all at once. What’s in this deck Each Voltomancer Starter Deck includes: 1 ready-to-play 60-card deck Voltomancer class relic support Iconic Legendary Characters Carefully chosen Core Set support cards A focused second-Spell and lightning tempo strategy A complete class experience designed for immediate play Why MageTCG? MageTCG is built around first-person magical combat. You are the Mage, wielding relics, casting spells, commanding allies, and building your path to victory through choices that happen directly on the battlefield. The Voltomancer deck gives players a focused entry point into one of MageTCG’s fastest spell-based class identities. Why play Voltomancer? Voltomancers are for players who love momentum, sequencing, and explosive turns. The class rewards you for casting multiple Spells in a turn, setting up chain reactions, and turning a second Spell into a meaningful advantage. This deck rewards players who enjoy quick decisions, tactical spell timing, and sudden bursts of pressure. If you want every turn to feel charged, dangerous, and one Spark away from exploding, Voltomancer is your path. Pre-Order Notice This item is available as a pre-order.
Regular price $15.00 USDRegular priceSale price $15.00 USD -
Geomancer 60-Card Starter Deck (Pre-Order)
Geomancer Starter Deck Shape the battlefield. Walk the leyline. Let the land fight beside you. The Geomancer Starter Deck is a ready-to-play 60-card class deck built around Locations, teleportation, terrain control, and battlefield positioning. Geomancers reward you for controlling Locations and moving through the battlefield with purpose, turning the land itself into a source of power. This deck is perfect for players who enjoy board control, sturdy Characters, terrain-based strategy, and watching the battlefield become part of their game plan. What’s in this deck Each Geomancer Starter Deck includes: 1 ready-to-play 60-card deck Geomancer class relic support Iconic Legendary Characters Carefully chosen Core Set support cards A focused Location and terrain-control strategy A complete class experience designed for immediate play Why MageTCG? MageTCG is built around first-person magical combat. You are the Mage, wielding relics, casting spells, commanding allies, and building your path to victory through choices that happen directly on the battlefield. The Geomancer deck gives players a focused entry point into one of MageTCG’s most battlefield-driven class identities. Why play Geomancer? Geomancers are for players who want the battlefield to matter. Locations are not just scenery. They become tactical positions, sources of advantage, and places your Mage can use to shift the rhythm of the duel. This deck rewards players who enjoy planning ahead, controlling space, and turning terrain into power. If you want the land beneath your feet to become part of your strategy, Geomancer is your path. Pre-Order Notice This item is available as a pre-order.
Regular price $15.00 USDRegular priceSale price $15.00 USD -
Artificer 60-Card Starter Deck (Pre-Order)
Artificer Starter Deck Build the engine. Assemble the machine. Turn every tool into power. The Artificer Starter Deck is a ready-to-play 60-card class deck built around relic engines, mechanical synergy, and assembling battlefield tools into a growing advantage. Artificers reward you for putting Relics into play, using them efficiently, and turning each piece of the machine into pressure. This deck is perfect for players who enjoy synergy, resource planning, engine-building, and watching small advantages become a system your opponent cannot easily dismantle. What’s in this deck Each Artificer Starter Deck includes: 1 ready-to-play 60-card deck Artificer class relic support Iconic Legendary Characters Carefully chosen Core Set support cards A focused relic-engine and machine-building strategy A complete class experience designed for immediate play Why MageTCG? MageTCG is built around first-person magical combat. You are the Mage, wielding relics, casting spells, commanding allies, and building your path to victory through choices that happen directly on the battlefield. The Artificer deck gives players a focused entry point into one of MageTCG’s most synergy-driven class identities. Why play Artificer? Artificers are for players who like building something that gets stronger piece by piece. Every Relic can become part of a larger machine, every tool can create pressure, and every turn can add another layer to your engine. This deck rewards players who enjoy careful setup, powerful synergies, and turning preparation into inevitability. If you want to assemble the machine and make the battlefield run on your terms, Artificer is your path. Pre-Order Notice This item is available as a pre-order. Orders from this print round are expected to ship to backers around September.
Regular price $15.00 USDRegular priceSale price $15.00 USD -
Airomancer 60-Card Starter Deck (Pre-Order)
Airomancer Starter Deck Rise above them. Move faster. Strike where they cannot reach. The Airomancer Starter Deck is a ready-to-play 60-card class deck built around Flying Characters, Snap timing, Restore effects, and aerial tempo. Airomancers reward speed, timing, and evasive movement, letting you attack from above, respond at the right moment, and keep your Characters moving when your opponent expects them to stop. This deck is perfect for players who enjoy evasive attacks, reactive play, tempo swings, and staying one step ahead of the opponent. What’s in this deck Each Airomancer Starter Deck includes: 1 ready-to-play 60-card deck Airomancer class relic support Iconic Legendary Characters Carefully chosen Core Set support cards A focused Flying, Snap, and tempo strategy A complete class experience designed for immediate play Why MageTCG? MageTCG is built around first-person magical combat. You are the Mage, wielding relics, casting spells, commanding allies, and building your path to victory through choices that happen directly on the battlefield. The Airomancer deck gives players a focused entry point into one of MageTCG’s fastest and most evasive class identities. Why play Airomancer? Airomancers are for players who like speed, flexibility, and movement. The class rewards you for using Snap timing, restoring your Characters, and attacking from angles your opponent struggles to control. This deck rewards players who enjoy tempo, evasive pressure, and tactical reactions. If you want to fly over defenses, shift the pace of combat, and make every turn feel like motion, Airomancer is your path. Pre-Order Notice This item is available as a pre-order. Orders from this print round are expected to ship to backers around September.
Regular price $15.00 USDRegular priceSale price $15.00 USD -
Oracle 60-Card Starter Deck (Pre-Order)
Oracle Starter Deck See the future. Choose the moment. Strike with certainty. The Oracle Starter Deck is a ready-to-play 60-card class deck built around Foresee, prediction, card selection, and turning knowledge into battlefield advantage. Oracles reward players who look ahead, keep the right cards, and use future knowledge to make better decisions now. This deck is perfect for players who enjoy planning, precision, tactical patience, and the feeling of shaping the next turn before it arrives. What’s in this deck Each Oracle Starter Deck includes: 1 ready-to-play 60-card deck Oracle class relic support Iconic Legendary Characters Carefully chosen Core Set support cards A focused Foresee and prediction-based strategy A complete class experience designed for immediate play Why MageTCG? MageTCG is built around first-person magical combat. You are the Mage, wielding relics, casting spells, commanding allies, and building your path to victory through choices that happen directly on the battlefield. The Oracle deck gives players a focused entry point into one of MageTCG’s most thoughtful and precise class identities. Why play Oracle? Oracles are for players who want to see the line before anyone else. The class rewards you for using Foresee, shaping your next draw, and turning information into advantage. This deck rewards players who enjoy planning ahead, choosing carefully, and winning because they saw the future before the opponent understood the present. If you want to control fate, Oracle is your path. Pre-Order Notice This item is available as a pre-order. Orders from this print round are expected to ship to backers around September.
Regular price $15.00 USDRegular priceSale price $15.00 USD -
Pyromancer 60-Card Starter Deck (Pre-Order)
Strike first. Burn fast. Make every turn feel dangerous. The Pyromancer Starter Deck is a ready-to-play 60-card class deck built around aggressive burn gameplay, direct damage, pressure, and explosive combat turns. Pyromancers use fire to weaken enemies, punish opponents, and turn early momentum into a fast path toward victory. This deck is perfect for players who enjoy attacking with purpose, forcing opponents to react, and ending games before the enemy can stabilize. What’s in this deck Each Pyromancer Starter Deck includes: 1 ready-to-play 60-card deck Pyromancer class relic support Iconic Legendary Characters Carefully chosen Core Set support cards A focused burn and aggression strategy A complete class experience designed for immediate play Included inside are 12 Legendary Mage Relics exclusive to this Starter Deck and unavailable in the Core Set booster pool, along with class-focused support cards that bring the Pyromancer path to life. Why MageTCG? MageTCG is built around first-person magical combat. You are the Mage, casting spells, wielding relics, commanding allies, and deciding when to push, when to punish, and when to unleash everything. The Pyromancer deck gives players a focused entry point into one of MageTCG’s most aggressive and explosive class identities. Why play Pyromancer? Pyromancers are for players who want pressure from the first turn. Your goal is to keep opponents uncomfortable, damage their plans before they develop, and force them into defensive decisions before they are ready. This deck rewards bold play, sharp timing, and the instinct to recognize when the enemy is vulnerable. If you like direct damage, fast momentum, and turning the battlefield into a blaze, Pyromancer is your path. Pre-Order Notice This item is available as a pre-order.
Regular price $15.00 USDRegular priceSale price $15.00 USD