All 5 Wave 3 60-Card Starter Decks (Pre-Order)

All 5 Wave 3 60-Card Starter Decks (Pre-Order)

$75.00
Skip to product information
All 5 Wave 3 60-Card Starter Decks (Pre-Order)
In stock

All 5 Wave 3 60-Card Starter Decks (Pre-Order)

$75.00

MageTCG was funded in its first hour on Kickstarter and reached 650% of its goal. Our growing world is backed by 100,000+ social followers, 8,000+ newsletter subscribers, 300+ Discord members and Founding Mages, and 12 launch retailers already on board — with more joining daily.

Choose your path. Bend reality. Command the final five Mage Classes.

The MageTCG Advanced Class Starter Deck Bundle gives you five ready-to-play 60-card class decks from the deeper end of the Mage Class system: Enchanter, Alchemist, Illusionist, Shadowmancer, and Conjurer.

Each deck is built as a complete class experience, combining an exclusive 12-card Mage Class suite, iconic class-defining cards, Core Set support cards, and a focused strategy that teaches a different way to play MageTCG.

Each Mage Class suite includes that class’s signature relics, Dragon Egg, and class Dragon, giving every deck a powerful identity and a clear path to play. These cards are exclusive to their Starter Deck and are not available in the Core Set booster pool.

This bundle is ideal for players who want to explore relic-based enhancement, discard alchemy, illusion magic, infiltration, and threshold-style zone casting.

What’s included

This bundle includes:

  • 1 Enchanter Starter Deck
  • 1 Alchemist Starter Deck
  • 1 Illusionist Starter Deck
  • 1 Shadowmancer Starter Deck
  • 1 Conjurer Starter Deck
  • 5 total ready-to-play 60-card decks
  • 300 total cards across all five decks
  • 60 exclusive Mage Class suite cards total
  • 12 exclusive Mage Class suite cards per deck
  • Signature class relics, Dragon Eggs, and class Dragons
  • Carefully chosen Core Set support cards
  • Five distinct class strategies for learning, teaching, and playing MageTCG

Why buy the full 5-deck bundle?

This bundle gives you five of MageTCG’s most distinctive class fantasies in one complete package: enchanted relic warfare, reagent conversion, reality distortion, stealth infiltration, and casting from impossible places.

For players, it opens the door to deeper strategy.
For groups, it adds powerful variety to the table.
For stores and event organizers, it creates a richer demo and teaching experience.
For collectors, it completes the full 15-class MageTCG starter lineup.

The five Mage Classes

Enchanter — Mage Body Relics and Suited-Up Power

Suit up. Strengthen the vessel. Turn relics into battlefield dominance.

The Enchanter deck is built around Mage Body Relics, relic entry payoffs, and Characters that become more dangerous as your magical equipment comes online. Enchanters reward players who enjoy building a protected board, choosing the right body to empower, and turning preparation into overwhelming presence.

Alchemist — Discard, Spell Grave, and Reagent Conversion

Waste nothing. Transmute everything. Turn sacrifice into advantage.

The Alchemist deck is built around discard, Spell cards in the grave, debuffs, and reagent-style conversion. Alchemists turn spent resources into pressure, protection, and removal. This class is ideal for players who enjoy turning apparent losses into value and making every card serve a second purpose.

Illusionist — Misdirection and Stat Distortion

Show them the wrong threat. Bend the angle. Make certainty collapse.

The Illusionist deck is built around combat distortion, opponent Spell reactions, stealthy misdirection, and weakening enemy Characters at the perfect moment. Illusionists do not always overpower the opponent directly. They make the opponent misread the board, misjudge combat, and lose control of what is real.

Shadowmancer — Stealth and Infiltration

Slip past defenses. Strike where they are weakest. Take what they never saw coming.

The Shadowmancer deck is built around Stealth, unblocked attacks, infiltration rewards, and card filtering. Shadowmancers thrive when they slip past blockers and turn successful attacks into momentum. This class is perfect for players who enjoy evasive pressure, surgical strikes, and making the opponent feel exposed.

Conjurer — Non-Hand Casting and Threshold Magic

Open the gate. Cast from beyond the hand. Pull power through impossible places.

The Conjurer deck is built around casting cards from the grave, banished zone, and other non-hand zones. Conjurers reward players who enjoy advanced sequencing, grave setup, threshold-style gameplay, and turning unusual zones into active resources. This class is one of the most magical and technical paths in MageTCG.

Why MageTCG?

MageTCG is built around first-person magical combat. You are the Mage, wielding relics, casting spells, commanding allies, and shaping the battlefield through tactical decisions.

This bundle explores five advanced expressions of that fantasy, each built around a different kind of magical mastery: enchantment, transmutation, illusion, shadow, and threshold.

Best for

Players who want deeper MageTCG strategy
Friends and families who want more varied deck matchups
Local game stores running full class demos
Tournament organizers building starter-level play
Collectors completing the 15-class MageTCG starter lineup
Players who want to explore technical, synergy-driven playstyles

Pre-Order Notice

This item is available as a pre-order.

Gift Crates

Learn more about our Gift Crates program and what’s included in each crate at:
https://magetcg.com/giftcrates/

You may also like