Collection: Products
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Hackers: Break the Grid - 60-Card Starter Deck (Pre-Order)
A ready-to-play entry point into MageTCG’s first expansion. Hackers: Break the Grid is a complete 60-card starter deck built around hackers, scouts, salvage crews, Grid infiltration, and cyber-arcane resistance. This deck introduces players to the dangerous digital underworld of From the Grid, where rebels slip through broken infrastructure, steal information, repurpose lost technology, and weaponize the city’s own systems against those who control it. Built for fast onboarding and tactical play, this deck gives new and returning players a focused way to start dueling right out of the box. Whether you’re learning MageTCG for the first time, teaching friends, hosting demos, or building support for local events, Hackers: Break the Grid delivers a clean, aggressive, and highly thematic way to experience the expansion. What’s in this deck Each Hackers: Break the Grid Starter Deck includes: 1 ready-to-play 60-card deck A focused Hacker strategy from the From the Grid expansion Characters, spells, relics, locations, and support cards Cards selected for balanced play and easy onboarding A complete deck you can shuffle and play immediately This deck is designed for players who want to move fast, gather resources, manipulate the Grid, and turn discarded technology into battlefield advantage. Playstyle Hackers: Break the Grid is built around pressure, utility, and tactical momentum. You will deploy hackers, scouts, drones, salvage crews, and Grid-altered fighters to build your board, disrupt your opponent, and convert hidden information into advantage. The deck rewards players who like clever sequencing, resourceful play, and the feeling of breaking into systems that were never meant to be opened. This is the deck for players who want to: Hack the battlefield Reclaim broken tech Move through the Grid Fight with rebels, scouts, and machines Turn information into power Why MageTCG? MageTCG is a first-person battle simulator where you play as the Mage. Your deck is your arsenal: spells, relics, allies, locations, and tactical decisions that shape every duel. The From the Grid expansion pushes that arsenal into a new frontier: cyber-arcane warfare, hacked infrastructure, digital spirits, impossible machines, and city-scale rebellion. Every card is designed to feel useful, thematic, and playable. Best for New players learning MageTCG Players who like hackers, rebels, drones, and cyberpunk fantasy Friends and families trying the game together Local game stores running demos Event organizers building starter-level play Players who want a clean entry point before buying booster boxes Pre-Order Notice This item is available as a pre-order.
Regular price $15.00 USDRegular priceSale price $15.00 USD -
Hydromancer 60-Card Starter Deck (Pre-Order)
Move with the tide. Draw into power. Turn rhythm into control. The Hydromancer Starter Deck is a ready-to-play 60-card class deck built around flow-based tempo gameplay, drawing your second card each turn, recovering resources, and repositioning with the rhythm of the tide. Hydromancers reward patience, timing, and graceful sequencing, turning card flow into protection, movement, and battlefield advantage. This deck is ideal for players who enjoy flexible strategy, clever recovery, and winning through rhythm rather than raw aggression. What’s in this deck Each Hydromancer Starter Deck includes: 1 ready-to-play 60-card deck Hydromancer class relic support Iconic Legendary Characters Carefully chosen Core Set support cards A focused tempo, card-flow, and recovery strategy A complete class experience designed for immediate play Included inside are 12 Legendary Mage Relics exclusive to this Starter Deck and unavailable in the Core Set booster pool, along with class-focused support cards that bring the Hydromancer path to life. Why MageTCG? MageTCG is built around first-person magical combat. You are the Mage, shaping the duel through spells, relics, allies, locations, and tactical decisions that change the flow of battle. The Hydromancer deck gives players a focused entry point into one of MageTCG’s most fluid and adaptive class identities. Why play Hydromancer? Hydromancers are for players who like flexibility, patience, and control through movement rather than force. Instead of overwhelming the opponent immediately, you build advantage through timing, card flow, resource recovery, and smart sequencing. This deck rewards players who can read the rhythm of the duel and adapt as the battlefield changes. If you enjoy graceful strategy, clever turns, and the feeling of pulling ahead one wave at a time, Hydromancer is your path. Pre-Order Notice This item is available as a pre-order.
Regular price $15.00 USDRegular priceSale price $15.00 USD -
Illusionist 60-Card Starter Deck (Pre-Order)
Illusionist Starter Deck Show them the wrong threat. Bend the angle. Make certainty collapse. The Illusionist Starter Deck is a ready-to-play 60-card class deck built around misdirection, combat distortion, weakening enemy Characters, reacting to opponent Spells, and turning confusion into advantage. Illusionists do not always overpower the opponent directly. They make the opponent misread the board, misjudge combat, and lose control of what is real. This deck is perfect for players who enjoy tricks, tactical disruption, combat manipulation, and winning through deception rather than brute force. What’s in this deck Each Illusionist Starter Deck includes: 1 ready-to-play 60-card deck Illusionist class relic support Iconic Legendary Characters Carefully chosen Core Set support cards A focused misdirection and stat-distortion strategy A complete class experience designed for immediate play Why MageTCG? MageTCG is built around first-person magical combat. You are the Mage, wielding relics, casting spells, commanding allies, and building your path to victory through choices that happen directly on the battlefield. The Illusionist deck gives players a focused entry point into one of MageTCG’s most deceptive class identities. Why play Illusionist? Illusionists are for players who like making the opponent doubt every choice. The class rewards timing, misdirection, and tactical disruption. Your Characters may look weaker than they are. Their Characters may become less threatening than they expected. The battle may turn before the opponent realizes what changed. This deck rewards players who enjoy controlling combat through distortion, punishing the wrong decisions, and winning because the opponent never saw the real threat clearly. If you want to bend reality until certainty falls apart, Illusionist is your path. Pre-Order Notice This item is available as a pre-order. Orders from this print round are expected to ship to backers around September.
Regular price $15.00 USDRegular priceSale price $15.00 USD -
KS Sorcerer - 60-Card Starter Deck
Each 60-card Starter Deck is a ready-to-play introduction to the game, built to teach core mechanics while delivering fast, exciting matches right out of the box. Whether you’re learning solo, teaching friends, or stocking up for events and tournaments, these decks are designed for balanced play, smooth onboarding, and immediate fun. Perfect for new players, groups, and organizers looking to grow their community—shuffle up and play. KS Order NoticeThis item is part of a small inventory print run from our Kickstarter round of funding. It is intended to provide our audience with enough product to meet demand, and get the trading economy and tournament scene underway.
Regular price $15.00 USDRegular priceSale price $15.00 USD -
KS Sorcerer 24-Pack Booster Box
A booster box containing 24 packs of 15 cards. All backers will be invited to inspire a new character within the Mage universe — a being shaped by your imagination and woven into our official lore, future books, and card sets. Your story becomes part of the canon, your legacy immortalized among the first Mages of creation. KS Order NoticeThis item is part of a small inventory print run from our Kickstarter round of funding. It is intended to provide our audience with enough product to meet demand, and get the trading economy and tournament scene underway.
Regular price $80.00 USDRegular priceSale price $80.00 USD -
Sold outMage: Chronicles of the Rift
Mage: Chronicles of the Rift — First Edition is the definitive hardcover chronicle of the MageTCG universe—a 324-page, fully illustrated lore tome, RPG world bible, and tournament-grade rulebook forged into a single essential volume. Spanning 65 million years of history to the year 2150, this First Edition unveils the hidden truths of the Rift: ancient origins, apocalyptic futures, and the forces that shape the MageTCG multiverse. Inside you’ll find deep backstory, legendary characters inspired by the community and woven directly into canon, Mage Classes that correspond directly to the game, powerful factions, iconic locations, a complete bestiary, detailed flora, and an expansive art gallery featuring pieces from the earliest MageTCG sets. The volume culminates in a complete professional tournament rulebook for MageTCG, making it not just a lore artifact—but the authoritative reference for serious players, collectors, and competitors. Every copy of this First Edition also includes an exclusive hologram card, The Aetherial Gate—a powerful collectible available only with the book and never sold separately. As the first official printing of Mage’s foundational canon, this edition represents the moment the universe was fully revealed. For collectors, it marks the origin point. For players, it defines the rules and lore that everything else is built upon. For Mages of every path, Chronicles of the Rift is the cornerstone of the world you are stepping into. KS Order NoticeThis item is part of a small inventory print run from our Kickstarter round of funding. It is intended to provide our audience with enough product to meet demand, and get the trading economy and tournament scene underway.
Regular price $40.00 USDRegular priceSale price $40.00 USDSold out -
Mage: Chronicles of the Rift (Pre-Order)
The definitive hardcover foundation of the MageTCG universe. Mage: Chronicles of the Rift — First Edition is a 324-page hardcover lore book, RPG world bible, art collection, and official MageTCG rulebook forged into one essential volume. This is the book that reveals the world behind the cards: the ancient origins of the Rift, the rise of the Mage Classes, the factions fighting for control, the creatures lurking beyond reality, and the rules that define how MageTCG is played at the highest level. For collectors, this is the first official printing of Mage’s foundational canon.For players, it is the authoritative rules and lore reference.For fans of the universe, it is the doorway into everything MageTCG is becoming. What’s inside this book Each copy of Mage: Chronicles of the Rift — First Edition includes: 324-page premium hardcover book Fully illustrated MageTCG lore and worldbuilding Official MageTCG tournament-grade rulebook RPG-style world bible content Timeline spanning 65 million years of history to the year 2150 Deep backstory on the Rift, ancient origins, and apocalyptic futures Legendary characters inspired by the community and woven into canon Mage Classes tied directly to the trading card game Major factions, iconic locations, and world-defining conflicts Complete bestiary of creatures, horrors, and beings within the Mage universe Detailed flora, environments, and world details Expansive art gallery featuring pieces from the earliest MageTCG sets Exclusive hologram card: The Aetherial Gate First Edition collectible status Exclusive card included Every copy of this First Edition includes The Aetherial Gate, an exclusive hologram card available only with this book. This card is not sold separately, making the book more than just a lore volume. It is also a collectible MageTCG release tied directly to the earliest era of the game. Why this book matters Most trading card games make players chase scattered fragments of lore across cards, websites, videos, and side products. Mage: Chronicles of the Rift gives you the foundation in one place. It explains the world, the classes, the conflicts, the creatures, the timeline, the art direction, and the rules that everything else is built upon. This is the cornerstone volume for the MageTCG universe — part lore artifact, part collector’s item, part rulebook, and part world bible. Why MageTCG? MageTCG is not just a card game. It is a growing dark fantasy universe built across trading cards, books, RPG content, live events, community-created characters, and future expansions. This book gives you the deeper story behind the battlefield. It shows where the world came from, what shattered it, what the Rift truly is, and why every Mage path matters. If the booster boxes are where you discover the cards, Chronicles of the Rift is where you discover the soul of the universe. First Edition significance As the first official printing of Mage’s foundational canon, this edition represents the moment the universe was fully revealed. For collectors, it marks the origin point.For players, it defines the rules and lore.For Mages of every path, it is the cornerstone of the world you are stepping into. Pre-Order Notice This item is available as a pre-order. Orders from this print round are expected to ship to backers around late August to early September.
Regular price $40.00 USDRegular priceSale price $40.00 USD -
Necromancer 60-Card Starter Deck (Pre-Order)
Command death. Reclaim the fallen. Turn every loss into power. The Necromancer Starter Deck is a ready-to-play 60-card class deck built around graveyard-focused gameplay, recursion, attrition, and dark fantasy strategy. Necromancers thrive when Characters die, return from the grave, and transform sacrifice into long-term advantage. This deck is ideal for players who love comeback mechanics, resourceful gameplay, and the feeling that their best threats never truly stay dead. What’s in this deck Each Necromancer Starter Deck includes: 1 ready-to-play 60-card deck Necromancer class relic support Iconic Legendary Characters Carefully chosen Core Set support cards A focused graveyard and recursion strategy A complete class experience designed for immediate play Included inside are 12 Legendary Mage Relics exclusive to this Starter Deck and unavailable in the Core Set booster pool, along with class-focused support cards that bring the Necromancer path to life. Why MageTCG? MageTCG is built around first-person magical combat. You are not just summoning creatures from the sidelines — you are the Mage, wielding relics, casting spells, commanding allies, and shaping the battlefield through tactical decisions. The Necromancer deck gives players a focused entry point into one of MageTCG’s darkest and most strategic class identities. Why play Necromancer? Necromancers are for players who enjoy patience, inevitability, and turning the grave into a weapon. Your fallen Characters are not just losses — they are fuel, leverage, and future threats waiting to return. This deck rewards players who think several turns ahead, embrace sacrifice, and enjoy grinding opponents down until death itself becomes an advantage. Pre-Order Notice This item is available as a pre-order.
Regular price $15.00 USDRegular priceSale price $15.00 USD -
Oracle 60-Card Starter Deck (Pre-Order)
Oracle Starter Deck See the future. Choose the moment. Strike with certainty. The Oracle Starter Deck is a ready-to-play 60-card class deck built around Foresee, prediction, card selection, and turning knowledge into battlefield advantage. Oracles reward players who look ahead, keep the right cards, and use future knowledge to make better decisions now. This deck is perfect for players who enjoy planning, precision, tactical patience, and the feeling of shaping the next turn before it arrives. What’s in this deck Each Oracle Starter Deck includes: 1 ready-to-play 60-card deck Oracle class relic support Iconic Legendary Characters Carefully chosen Core Set support cards A focused Foresee and prediction-based strategy A complete class experience designed for immediate play Why MageTCG? MageTCG is built around first-person magical combat. You are the Mage, wielding relics, casting spells, commanding allies, and building your path to victory through choices that happen directly on the battlefield. The Oracle deck gives players a focused entry point into one of MageTCG’s most thoughtful and precise class identities. Why play Oracle? Oracles are for players who want to see the line before anyone else. The class rewards you for using Foresee, shaping your next draw, and turning information into advantage. This deck rewards players who enjoy planning ahead, choosing carefully, and winning because they saw the future before the opponent understood the present. If you want to control fate, Oracle is your path. Pre-Order Notice This item is available as a pre-order. Orders from this print round are expected to ship to backers around September.
Regular price $15.00 USDRegular priceSale price $15.00 USD -
Pyromancer 60-Card Starter Deck (Pre-Order)
Strike first. Burn fast. Make every turn feel dangerous. The Pyromancer Starter Deck is a ready-to-play 60-card class deck built around aggressive burn gameplay, direct damage, pressure, and explosive combat turns. Pyromancers use fire to weaken enemies, punish opponents, and turn early momentum into a fast path toward victory. This deck is perfect for players who enjoy attacking with purpose, forcing opponents to react, and ending games before the enemy can stabilize. What’s in this deck Each Pyromancer Starter Deck includes: 1 ready-to-play 60-card deck Pyromancer class relic support Iconic Legendary Characters Carefully chosen Core Set support cards A focused burn and aggression strategy A complete class experience designed for immediate play Included inside are 12 Legendary Mage Relics exclusive to this Starter Deck and unavailable in the Core Set booster pool, along with class-focused support cards that bring the Pyromancer path to life. Why MageTCG? MageTCG is built around first-person magical combat. You are the Mage, casting spells, wielding relics, commanding allies, and deciding when to push, when to punish, and when to unleash everything. The Pyromancer deck gives players a focused entry point into one of MageTCG’s most aggressive and explosive class identities. Why play Pyromancer? Pyromancers are for players who want pressure from the first turn. Your goal is to keep opponents uncomfortable, damage their plans before they develop, and force them into defensive decisions before they are ready. This deck rewards bold play, sharp timing, and the instinct to recognize when the enemy is vulnerable. If you like direct damage, fast momentum, and turning the battlefield into a blaze, Pyromancer is your path. Pre-Order Notice This item is available as a pre-order.
Regular price $15.00 USDRegular priceSale price $15.00 USD -
Retailer > All 5 Wave 1 60-Card Starter Decks (Pre-Order)
Choose your path. Learn the game. Command the first five Mage Classes. THIS IS A RETAILER BUNDLE. YOU MUST BE A VERIFIED RETAILER TO QUALIFY. YOUR ORDER WILL BE REFUNDED IF YOU ARE NOT VERIFIED. Until the end of the summer print run (July 31st), each starter deck will come with exclusive, high-value cards. More info here. The MageTCG 5-Class Starter Deck Bundle gives you all five ready-to-play 60-card class decks from the first wave of MageTCG: Sorcerer, Summoner, Pyromancer, Hydromancer, and Necromancer. Each deck is built as a complete class experience, combining an exclusive 12-card Mage Class suite, iconic class-defining cards, Core Set support cards, and a focused strategy that teaches the game while delivering fast, flavorful, tactical matches right out of the box. Each Mage Class suite includes that class’s signature relics, Dragon Egg, and class Dragon, giving every deck a powerful identity and a clear path to play. These cards are exclusive to their Starter Deck and are not available in the Core Set booster pool. Whether you’re learning MageTCG, teaching friends, hosting demos, running events, or collecting the first five class identities, this bundle gives you the full foundation of the game’s opening class system. What’s included This bundle includes: 1x Sorcerer Starter Deck 1x Summoner Starter Deck 1x Pyromancer Starter Deck 1x Hydromancer Starter Deck 1x Necromancer Starter Deck 5 total ready-to-play 60-card decks 300 total cards across all five decks 60 exclusive Mage Class suite cards total 12 exclusive Mage Class suite cards per deck Signature class relics, Dragon Eggs, and class Dragons Carefully chosen Core Set support cards Five distinct class strategies for learning, teaching, and playing MageTCG Why buy the full 5-deck bundle? This is the best way to experience MageTCG’s first five Mage Classes in one complete package. Instead of choosing one path, you get the full opening class system: control, army-building, burn, tempo, and graveyard recursion. For new players, it gives you multiple decks to learn with. For friends and families, it lets several people play right away. For stores and event organizers, it creates an instant demo kit. For collectors, it preserves the first wave of class-based MageTCG deck releases in one bundle. The five Mage Classes Sorcerer — Control and Disruption Control the battlefield. Break their rhythm. Win before they realize the duel was already yours. The Sorcerer deck is built around battlefield command, precision timing, exhausting enemy Characters, disrupting board pressure, and punishing opponents who overextend. This class is ideal for players who like to think ahead, control the pace of the duel, and win through smart decisions rather than brute force. Summoner — Army-Building and Momentum Call the warhost. Fill the battlefield. Turn one ally into an army. The Summoner deck is built around calling allies, growing your board, and overwhelming your opponent through numbers. Summoners reward Characters entering under your control and turn a growing battlefield into a powerful advantage. This class is perfect for players who enjoy building momentum and watching a small force become an unstoppable warhost. Pyromancer — Burn and Aggression Strike first. Burn fast. Make every turn feel dangerous. The Pyromancer deck is built around aggressive burn gameplay, direct damage, pressure, and explosive combat turns. Pyromancers use fire to weaken enemies, punish opponents, and force the enemy to react before they can stabilize. This class is perfect for players who enjoy fast momentum, direct damage, and dangerous early pressure. Hydromancer — Tempo and Card Flow Move with the tide. Draw into power. Turn rhythm into control. The Hydromancer deck is built around flow-based tempo gameplay, drawing your second card each turn, recovering resources, and repositioning with the rhythm of the tide. Hydromancers reward patience, timing, and graceful sequencing. This class is ideal for players who enjoy flexible strategy, clever recovery, and winning through rhythm rather than raw aggression. Necromancer — Graveyard Recursion and Attrition Command death. Reclaim the fallen. Turn every loss into power. The Necromancer deck is built around graveyard-focused gameplay, recursion, attrition, and dark fantasy strategy. Necromancers thrive when Characters die, return from the grave, and transform sacrifice into long-term advantage. This class is ideal for players who love comeback mechanics, resourceful gameplay, and the feeling that their best threats never truly stay dead. Why MageTCG? MageTCG is built around first-person magical combat. You are the Mage, wielding relics, casting spells, commanding allies, and shaping the battlefield through tactical decisions. This bundle gives you five different ways to experience that core fantasy, each with its own rhythm, strategy, and path to power. Best for: New players learning MageTCG Friends and families playing together Local game stores running demos Tournament organizers building starter-level play Collectors securing the first five Mage Class decks Players who want to explore multiple playstyles before choosing a main class Pre-Order Notice: This item is available as a pre-order.
Regular price $60.00 USDRegular priceSale price $60.00 USD -
Retailer > All 5 Wave 2 60-Card Starter Decks (Pre-Order)
Choose your path. Master the elements. Command five more Mage Classes. THIS IS A RETAILER BUNDLE. YOU MUST BE A VERIFIED RETAILER TO QUALIFY. YOUR ORDER WILL BE REFUNDED IF YOU ARE NOT VERIFIED.The MageTCG Elemental and Arcane Starter Deck Bundle gives you five ready-to-play 60-card class decks from the expanded Mage Class lineup: Voltomancer, Geomancer, Artificer, Airomancer, and Oracle. Each deck is built as a complete class experience, combining an exclusive 12-card Mage Class suite, iconic class-defining cards, Core Set support cards, and a focused strategy that teaches a different way to play MageTCG. Each Mage Class suite includes that class’s signature relics, Dragon Egg, and class Dragon, giving every deck a powerful identity and a clear path to play. These cards are exclusive to their Starter Deck and are not available in the Core Set booster pool. This bundle is ideal for players who want to explore speed, terrain, relic engines, aerial tempo, and prediction-based gameplay in one complete package. What’s included This bundle includes: 1 Voltomancer Starter Deck 1 Geomancer Starter Deck 1 Artificer Starter Deck 1 Airomancer Starter Deck 1 Oracle Starter Deck 5 total ready-to-play 60-card decks 300 total cards across all five decks 60 exclusive Mage Class suite cards total 12 exclusive Mage Class suite cards per deck Signature class relics, Dragon Eggs, and class Dragons Carefully chosen Core Set support cards Five distinct class strategies for learning, teaching, and playing MageTCG Why buy the full 5-deck bundle? This bundle gives you five wildly different ways to experience MageTCG’s class system. Instead of choosing a single playstyle, you get lightning-fast spell chains, terrain control, relic engineering, aerial tempo, and prophetic card selection in one box. For new players, it gives you multiple strategic identities to explore. For groups, it creates instant variety at the table. For stores and event organizers, it works as a demo and teaching kit. For collectors, it preserves five more class-based MageTCG deck releases in one bundle. The five Mage Classes Voltomancer — Second Spell and Lightning Tempo Charge the field. Cast in sequence. Strike before they can recover. The Voltomancer deck is built around casting your second Spell each turn, chaining low-cost actions, and converting spell sequencing into lightning damage, combat pressure, and tempo swings. This class is ideal for players who enjoy fast turns, careful sequencing, and explosive spell-based momentum. Geomancer — Locations and Terrain Control Shape the battlefield. Move through the land. Let the terrain fight with you. The Geomancer deck is built around Locations, teleportation, and terrain-based advantage. Geomancers use the battlefield itself as part of their strategy, rewarding players who like board positioning, sturdy Characters, and long-term control through the land beneath their feet. Artificer — Relic Engines and Machine Logic Build the engine. Assemble the machine. Turn every tool into power. The Artificer deck is built around Relics, relic entry, relic activation, and battlefield machinery. Artificers reward players who like assembling engines, stacking small advantages, and turning tools into pressure. This class is ideal for players who enjoy synergy, resource planning, and watching a machine come alive piece by piece. Airomancer — Flying, Snap, and Tempo Move faster than they can react. Strike from above. Restore your rhythm. The Airomancer deck is built around Flying Characters, Snap timing, Restore effects, and fast tactical movement. Airomancers are slippery, flexible, and difficult to pin down. This class is perfect for players who enjoy evasive attacks, reactive play, and winning through speed and timing. Oracle — Foresee and Prediction See the line before it happens. Choose the future. Strike with certainty. The Oracle deck is built around Foresee, top-deck knowledge, card selection, and prediction-based combat. Oracles reward players who like planning ahead, setting up future turns, and turning information into battlefield advantage. This class is ideal for players who enjoy thoughtful sequencing, precision, and controlling fate before the opponent sees it coming. Why MageTCG? MageTCG is built around first-person magical combat. You are the Mage, wielding relics, casting spells, commanding allies, and shaping the battlefield through tactical decisions. This bundle expands that fantasy with five new class identities, each built around a different kind of mastery: lightning, terrain, machinery, air, and prophecy. Best for Players ready to explore more advanced MageTCG strategiesFriends and families who want more deck varietyLocal game stores running class demosTournament organizers building starter-level playCollectors securing the expanded Mage Class deck lineupPlayers who want to test multiple playstyles before choosing a main class Pre-Order Notice This item is available as a pre-order.
Regular price $60.00 USDRegular priceSale price $60.00 USD -
Retailer > All 5 Wave 3 60-Card Starter Decks (Pre-Order)
Choose your path. Bend reality. Command the final five Mage Classes. THIS IS A RETAILER BUNDLE. YOU MUST BE A VERIFIED RETAILER TO QUALIFY. YOUR ORDER WILL BE REFUNDED IF YOU ARE NOT VERIFIED. The MageTCG Advanced Class Starter Deck Bundle gives you five ready-to-play 60-card class decks from the deeper end of the Mage Class system: Enchanter, Alchemist, Illusionist, Shadowmancer, and Conjurer. Each deck is built as a complete class experience, combining an exclusive 12-card Mage Class suite, iconic class-defining cards, Core Set support cards, and a focused strategy that teaches a different way to play MageTCG. Each Mage Class suite includes that class’s signature relics, Dragon Egg, and class Dragon, giving every deck a powerful identity and a clear path to play. These cards are exclusive to their Starter Deck and are not available in the Core Set booster pool. This bundle is ideal for players who want to explore relic-based enhancement, discard alchemy, illusion magic, infiltration, and threshold-style zone casting. What’s included This bundle includes: 1 Enchanter Starter Deck 1 Alchemist Starter Deck 1 Illusionist Starter Deck 1 Shadowmancer Starter Deck 1 Conjurer Starter Deck 5 total ready-to-play 60-card decks 300 total cards across all five decks 60 exclusive Mage Class suite cards total 12 exclusive Mage Class suite cards per deck Signature class relics, Dragon Eggs, and class Dragons Carefully chosen Core Set support cards Five distinct class strategies for learning, teaching, and playing MageTCG Why buy the full 5-deck bundle? This bundle gives you five of MageTCG’s most distinctive class fantasies in one complete package: enchanted relic warfare, reagent conversion, reality distortion, stealth infiltration, and casting from impossible places. For players, it opens the door to deeper strategy.For groups, it adds powerful variety to the table.For stores and event organizers, it creates a richer demo and teaching experience.For collectors, it completes the full 15-class MageTCG starter lineup. The five Mage Classes Enchanter — Mage Body Relics and Suited-Up Power Suit up. Strengthen the vessel. Turn relics into battlefield dominance. The Enchanter deck is built around Mage Body Relics, relic entry payoffs, and Characters that become more dangerous as your magical equipment comes online. Enchanters reward players who enjoy building a protected board, choosing the right body to empower, and turning preparation into overwhelming presence. Alchemist — Discard, Spell Grave, and Reagent Conversion Waste nothing. Transmute everything. Turn sacrifice into advantage. The Alchemist deck is built around discard, Spell cards in the grave, debuffs, and reagent-style conversion. Alchemists turn spent resources into pressure, protection, and removal. This class is ideal for players who enjoy turning apparent losses into value and making every card serve a second purpose. Illusionist — Misdirection and Stat Distortion Show them the wrong threat. Bend the angle. Make certainty collapse. The Illusionist deck is built around combat distortion, opponent Spell reactions, stealthy misdirection, and weakening enemy Characters at the perfect moment. Illusionists do not always overpower the opponent directly. They make the opponent misread the board, misjudge combat, and lose control of what is real. Shadowmancer — Stealth and Infiltration Slip past defenses. Strike where they are weakest. Take what they never saw coming. The Shadowmancer deck is built around Stealth, unblocked attacks, infiltration rewards, and card filtering. Shadowmancers thrive when they slip past blockers and turn successful attacks into momentum. This class is perfect for players who enjoy evasive pressure, surgical strikes, and making the opponent feel exposed. Conjurer — Non-Hand Casting and Threshold Magic Open the gate. Cast from beyond the hand. Pull power through impossible places. The Conjurer deck is built around casting cards from the grave, banished zone, and other non-hand zones. Conjurers reward players who enjoy advanced sequencing, grave setup, threshold-style gameplay, and turning unusual zones into active resources. This class is one of the most magical and technical paths in MageTCG. Why MageTCG? MageTCG is built around first-person magical combat. You are the Mage, wielding relics, casting spells, commanding allies, and shaping the battlefield through tactical decisions. This bundle explores five advanced expressions of that fantasy, each built around a different kind of magical mastery: enchantment, transmutation, illusion, shadow, and threshold. Best for Players who want deeper MageTCG strategyFriends and families who want more varied deck matchupsLocal game stores running full class demosTournament organizers building starter-level playCollectors completing the 15-class MageTCG starter lineupPlayers who want to explore technical, synergy-driven playstyles Pre-Order Notice This item is available as a pre-order.
Regular price $60.00 USDRegular priceSale price $60.00 USD -
Retailer > Elder Retail Alliance Kit (Pre-Order)
The highest retailer bundle for stores ready to stand at the center of the MageTCG launch. The Retailer > Elder Retail Alliance Kit is built for the most committed retail partners, major local game stores, regional hubs, and multi-location buyers who want deep inventory and maximum launch support. With 120 total booster boxes and the largest allocation of complimentary Starter Deck Collections, tournament playmats, and hardcover lore books, this kit is designed for stores ready to make MageTCG a serious part of their tabletop business. What’s in this kit The Retailer > Elder Retail Alliance Kit includes: 60 Core Set booster boxes 60 From the Grid booster boxes 120 total booster boxes 2,880 total booster packs 43,200 total cards 24 complimentary Starter Deck Collections 48 complimentary tournament playmats 24 complimentary hardcover lore books Retailer value This kit includes $14,400 in paid booster box inventory at standard retail value, offered to verified retailers at the MageTCG retailer rate. Also included are complimentary support items with a combined retail value of $3,720. Total retail value: $18,120Retailer price: $7,920 Why this kit? The Elder Retail Alliance Kit is the strongest retailer offering currently available. It is built for stores that want to become true MageTCG launch partners — not just by carrying product, but by helping create the first wave of local play, discovery, demos, tournaments, collectors, and community momentum. This kit gives your store deep sealed inventory from both the Core Set and From the Grid, plus enough complimentary support items to run multiple events, reward players, create displays, train staff, raffle prizes, and introduce new Mages to the world. For stores ready to lead, host, teach, and build, this is the full alliance-level launch package. Retailer / LGS verification required This is a retailer-only offering intended for verified local game stores, hobby shops, tabletop retailers, and approved retail partners. Retailer verification is required before fulfillment. Orders placed by non-retail customers, unverified buyers, or individuals who cannot provide valid store information may be cancelled and refunded. Larger retailer kits may ship in multiple cartons or freight-style shipments depending on final packaging, carrier limits, and fulfillment requirements.
Regular price $7,920.00 USDRegular priceSale price $7,920.00 USD -
Retailer > Event Season Kit (Pre-Order)
For retailers preparing to support MageTCG across multiple events, weekends, and player waves. The Retailer > Event Season Kit is designed for stores that want enough inventory and support materials to build sustained momentum around MageTCG. With 48 total booster boxes and a large supply of complimentary starter decks, playmats, and lore books, this kit gives your store the flexibility to support launches, demos, tournaments, prize giveaways, raffles, and ongoing player growth. What’s in this kit The Retailer > Event Season Kit includes: 24 Core Set booster boxes 24 From the Grid booster boxes 48 total booster boxes 1,152 total booster packs 17,280 total cards 8 complimentary Starter Deck Collections 16 complimentary tournament playmats 8 complimentary hardcover lore books Retailer value This kit includes $5,760 in paid booster box inventory at standard retail value, offered to verified retailers at the MageTCG retailer rate. Also included are complimentary support items with a combined retail value of $1,240. Total retail value: $7,000Retailer price: $3,168 Why this kit? The Event Season Kit gives your store the tools to do more than launch MageTCG once. It is designed for retailers who want to create sustained in-store momentum over multiple weeks or months. Use the complimentary Starter Deck Collections for demos, raffles, staff education, intro tables, or new player programs. Use the playmats as event prizes, launch incentives, or table support. Use the hardcover books as premium giveaways, lore displays, or rewards for your most engaged players. This kit is ideal for stores planning a full MageTCG launch season rather than a single event. Retailer / LGS verification required This is a retailer-only offering intended for verified local game stores, hobby shops, tabletop retailers, and approved retail partners. Retailer verification is required before fulfillment. Orders placed by non-retail customers, unverified buyers, or individuals who cannot provide valid store information may be cancelled and refunded.
Regular price $3,168.00 USDRegular priceSale price $3,168.00 USD -
Retailer > KS Sorcerer - 60-Card Starter Deck
Each 60-card Starter Deck is a ready-to-play introduction to the game, built to teach core mechanics while delivering fast, exciting matches right out of the box. Whether you’re learning solo, teaching friends, or stocking up for events and tournaments, these decks are designed for balanced play, smooth onboarding, and immediate fun. Perfect for new players, groups, and organizers looking to grow their community—shuffle up and play. KS Order NoticeThis item is part of a small inventory print run from our Kickstarter round of funding. It is intended to provide our audience with enough product to meet demand, and get the trading economy and tournament scene underway.
Regular price $12.00 USDRegular priceSale price $12.00 USD